vghe.net

Publications

From time to time, papers are published at various developer conferences. These papers give some insights into the technologies used in GoldSource engine, Source engine and Source 2 engine games.

Paper title Engine Author Event Link
Post Processing in The Orange Box Source Alex Vlachos GDC 2008
Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2 Source Bronwen Grimes GDC 2010
Water Flow in Portal 2 Source Alex Vlachos SIGGRAPH 2010
Rendering Wounds in Left 4 Dead 2 Source Alex Vlachos GDC 2011
Making and Using Non-Standard Textures: Manipulating UVs through Color Data in Portal 2 Source Bronwen Grimes GDC 2011
Porting Source to Linux: Valve's Lessons Learned Source Rich Geldreich GDC 2013
Texture Streaming in Titanfall 2 Source Chad Barb GDC 2017
Enhancing the looks of Source™ Engine in Military Conflict: Vietnam Source Dmitriy Andreev 2022 https://www.dmitrex.com/publications/Enhancing%20the%20looks%20of%20Source%20Engine%20in%20Military%20Conflict%20Vietnam.pdf
Physics for Game Programmers: Debugging Physics Source 2 Sergiy Migdalskiy GDC 2014 https://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf
Physics Optimization Strategies Source 2 Sergiy Migdalskiy GDC 2015 https://media.steampowered.com/apps/valve/2015/Migdalskiy_Sergiy_Physics_Optimization_Strategies.pdf